...is an interaction designer specializing in design tools for making.
I’m excited about ways new technologies can support beginners (especially kids!) realizing their creative potential.
Currently, I'm a Research Scientist at 🍎Apple.
Previously, I designed at 🗼University of Tokyo, 🎏Glitch, 🧰Autodesk, 🛸MIT Media Lab, 💡IDEO, and 👶Fisher-Price.
I have a snack blog called Tasty Snacking where I've reviewed over 2,000 snacks.
See you around the Internet!
📮 Small Updates last updated 12.21.22 - Favorites 2022 [RSS: ]
Tseng, T. , Murai, Y., Freed, N., Gelosi, D., Ta, T. D., & Kawahara, Y. (2021). PlushPal: Storytelling with Interactive Plush Toys and Machine Learning. In Proceedings of Interaction Design and Children (IDC). PDF
Qi, J., Freed, N., Tseng, T., Shaw, F., Liedahl, B., Glowacki, B. R., & Kawahara, Y. (2021). Exquisite Circuits: Collaborative Electronics Design through Drawing Games. In Proceedings of Creativity and Cognition (C&C). PDF
Tseng, T., & Kawahara, Y. (2021). Circuit Assemblies: Electronic Modules for Interactive 3D-Prints. In Proceedings of Designing Interactive Systems Conference (DIS). PDF
Tseng, T. (2016). Making Make-throughs: Documentation as stories of design process. Ph.D. Dissertation. Massachusetts Institute of Technology. PDF
Tseng, T. and Resnick, M. (2016). Spin: Examining the Role of Engagement, Integration, and Modularity in Supporting Youth Creating Documentation. In Proceedings of Designing Interactive Systems (DIS). Brisbane, Australia. PDF
Tseng, T. (2015). Making Make-throughs: Supporting young makers sharing design process. In Proceedings of Fablearn 2015. Stanford, CA. PDF
Tseng, T. (2015). Spin: A photography turntable system for creating animated documentation. In Proceedings of Interaction Design and Children (IDC). Boston, MA. PDF
Tseng, T. Build in Progress: Building process-oriented documentation. In K. Peppler, E. Halverson, & Y. Kafai (Eds.), Makeology: The Maker Movement and the Future of Learning (Volume 2). New York, NY: Routledge. Book
Tseng, T. and Tsai, G. (2015). Process Products: Capturing design iteration with digital fabrication. In Proceedings of Tangible Embedded Embodied Interaction (TEI). Stanford, CA. PDF
Tseng, T. (2014). Modifying the shape of an Arduino. In A. Gibb (Ed.) Building Open Source Hardware: DIY Manufacturing for Hackers and Makers (p. 83-94). Upper Saddle River, NJ: Addison-Wesley. Book
Tseng, T. and Resnick, M. (2014). Product versus process: Representing and appropriating DIY projects online. In Proceedings of Designing Interactive Systems (DIS). Vancouver, Canada. PDF
Tseng, T., Yang, M.C., and Ruthmann, A. (2014). Documentation in progress: Challenges with representing design process online. In Proceedings of International Design Engineering Technical Conference (IDETC). Buffalo, NY. PDF
Tseng, T. and Bryant, C. (2013). Design, reflect, explore: Encouraging children’s reflections with Mechanix. In Proceedings of Conference on Human Factors in Computer Systems Extended Abstracts (CHI). Paris, France. PDF
Ducao, A., Tseng, T., and von Kapri, A. (2012). Transparent: Brain computer interface and social architecture. In Proceedings of SIGGRAPH. Los Angeles, CA. PDF
Tseng, T. and Resnick, M. (2012). Building examples: Media and learning affordances. In Proceedings of Interaction Design and Children (IDC). Bremen, Germany. PDF
Tseng, T., Hemsley, R., and Resnick, M. (2012). Replay: A self-documenting construction kit. In Proceedings of Interaction Design and Children (IDC). Bremen, Germany. PDF
Tseng, T., Bryant, C., and Blikstein, P. (2011). Collaboration through documentation: automated capturing of tangible constructions to support engineering design. In Proceedings of Interaction Design and Children (IDC). Ann Arbor, Michigan. PDF
Bryant, C., Tseng, T., and Blikstein, P. (2011). SLATE: System for Learning and Assessment through Tangible Exploration. Presentation at Cyberlearning Tools for STEM Education Conference. Berkeley, California.
Tseng, T., Chen, H.L., and Sheppard, S. (2011). Early Academic Experiences of Non-Persisting Engineering Undergraduates. In Proceedings of American Society for Engineering Education Annual Conference (ASEE). Vancouver, Canada. PDF
Tseng, T. and Yang, M.C. (2011). The Role of Spatial-Visual Skills in a Project-Based Engineering Design Course. In Proceedings of American Society for Engineering Education Annual Conference (ASEE). Vancouver, Canada. PDF
Tseng, T., Bryant, C., and Blikstein, P. (2011). Mechanix: A tangible interactive wall for exploring engineering design. In Proceedings of Tangible Embedded and Embodied Interaction (TEI). Funchal, Portugal. PDF
Tseng, T. and Bryant, C. (2010). Mechanix. Poster and demo presented at SIGGRAPH for the Disney Research Learning Challenge. Innovation Award for outstanding innovation in an educational product.