tiffany tseng

...is an interaction designer specializing in design tools for making.

I’m excited about ways new technologies can support beginners (especially kids!) realizing their creative potential.

Currently, I'm a Research Scientist at 🍎Apple.

Previously, I designed at 🗼University of Tokyo, 🎏Glitch, 🧰Autodesk, 🛸MIT Media Lab, 💡IDEO, and 👶Fisher-Price.

I have a snack blog called Tasty Snacking where I've reviewed over 2,000 snacks.

See you around the Internet!

📮 Small Updates, updated sporadically


featured projects

Plushpal (2021) - interactive plush toys powered by machine learning app guide video paper
Tokyo Food Journal (2021) - sketches of food I ate in Tokyo photos
Still-Computing Newsletter Design (2020) - illustration and layout for the Recurse Center blog post
Stencilfy (2018) - create a stencil from any text, using any font app blog post
Character design with Microbit (2018) - inspired by tamagotchi blog post
TinkerCAD Code Blocks (2017) - visual programming for Arduino blog post
Spin (2016) - DIY photography turntable for creating GIFs of maker projects website

publications

Tseng, T. , Murai, Y., Freed, N., Gelosi, D., Ta, T. D., & Kawahara, Y. (2021). PlushPal: Storytelling with Interactive Plush Toys and Machine Learning. In Proceedings of Interaction Design and Children (IDC). PDF

Qi, J., Freed, N., Tseng, T., Shaw, F., Liedahl, B., Glowacki, B. R., & Kawahara, Y. (2021). Exquisite Circuits: Collaborative Electronics Design through Drawing Games. In Proceedings of Creativity and Cognition (C&C). PDF

Tseng, T., & Kawahara, Y. (2021). Circuit Assemblies: Electronic Modules for Interactive 3D-Prints. In Proceedings of Designing Interactive Systems Conference (DIS). PDF

Tseng, T. (2016). Making Make-throughs: Documentation as stories of design process. Ph.D. Dissertation. Massachusetts Institute of Technology. PDF

Tseng, T. and Resnick, M. (2016). Spin: Examining the Role of Engagement, Integration, and Modularity in Supporting Youth Creating Documentation. In Proceedings of Designing Interactive Systems (DIS). Brisbane, Australia. PDF

Tseng, T. (2015). Making Make-throughs: Supporting young makers sharing design process. In Proceedings of Fablearn 2015. Stanford, CA. PDF

Tseng, T. (2015). Spin: A photography turntable system for creating animated documentation. In Proceedings of Interaction Design and Children (IDC). Boston, MA. PDF

Tseng, T. Build in Progress: Building process-oriented documentation. In K. Peppler, E. Halverson, & Y. Kafai (Eds.), Makeology: The Maker Movement and the Future of Learning (Volume 2). New York, NY: Routledge. Book

Tseng, T. and Tsai, G. (2015). Process Products: Capturing design iteration with digital fabrication. In Proceedings of Tangible Embedded Embodied Interaction (TEI). Stanford, CA. PDF

Tseng, T. (2014). Modifying the shape of an Arduino. In A. Gibb (Ed.) Building Open Source Hardware: DIY Manufacturing for Hackers and Makers (p. 83-94). Upper Saddle River, NJ: Addison-Wesley. Book

Tseng, T. and Resnick, M. (2014). Product versus process: Representing and appropriating DIY projects online. In Proceedings of Designing Interactive Systems (DIS). Vancouver, Canada. PDF

Tseng, T., Yang, M.C., and Ruthmann, A. (2014). Documentation in progress: Challenges with representing design process online. In Proceedings of International Design Engineering Technical Conference (IDETC). Buffalo, NY. PDF

Tseng, T. and Bryant, C. (2013). Design, reflect, explore: Encouraging children’s reflections with Mechanix. In Proceedings of Conference on Human Factors in Computer Systems Extended Abstracts (CHI). Paris, France. PDF

Ducao, A., Tseng, T., and von Kapri, A. (2012). Transparent: Brain computer interface and social architecture. In Proceedings of SIGGRAPH. Los Angeles, CA. PDF

Tseng, T. and Resnick, M. (2012). Building examples: Media and learning affordances. In Proceedings of Interaction Design and Children (IDC). Bremen, Germany. PDF

Tseng, T., Hemsley, R., and Resnick, M. (2012). Replay: A self-documenting construction kit. In Proceedings of Interaction Design and Children (IDC). Bremen, Germany. PDF

Tseng, T., Bryant, C., and Blikstein, P. (2011). Collaboration through documentation: automated capturing of tangible constructions to support engineering design. In Proceedings of Interaction Design and Children (IDC). Ann Arbor, Michigan. PDF

Bryant, C., Tseng, T., and Blikstein, P. (2011). SLATE: System for Learning and Assessment through Tangible Exploration. Presentation at Cyberlearning Tools for STEM Education Conference. Berkeley, California.

Tseng, T., Chen, H.L., and Sheppard, S. (2011). Early Academic Experiences of Non-Persisting Engineering Undergraduates. In Proceedings of American Society for Engineering Education Annual Conference (ASEE). Vancouver, Canada. PDF

Tseng, T. and Yang, M.C. (2011). The Role of Spatial-Visual Skills in a Project-Based Engineering Design Course. In Proceedings of American Society for Engineering Education Annual Conference (ASEE). Vancouver, Canada. PDF

Tseng, T., Bryant, C., and Blikstein, P. (2011). Mechanix: A tangible interactive wall for exploring engineering design. In Proceedings of Tangible Embedded and Embodied Interaction (TEI). Funchal, Portugal. PDF

Tseng, T. and Bryant, C. (2010). Mechanix. Poster and demo presented at SIGGRAPH for the Disney Research Learning Challenge. Innovation Award for outstanding innovation in an educational product.